Derail the Dragon

Roles
Tech-lead, Programmer, UI Developer
Software
Unreal, Git, Jira
Project Type
Action Game
Project Duration
2 months
Project Start Date
March 17, 2025

A top-down ability action game made in a team of 7 over the course of 7 weeks.

Itch.io

I took on the role of lead programmer throughout development, guiding the 3 other programmers on their tasks, on top of being responsible for the Ability System, UI implementation, main menu and win levels, art asset integration, SFX integration, destruction integration, and half of the enemies.

I contributed a substantial amount to the required connective-tissue type work, where I would integrate a team-member's work with the others' systems.

During development, we hosted two rounds of playtesting- the first being among close friends 3 weeks into development, and the second being at a large university department event in the 6th week.